2.1
Will the printed pieces actually fit together?
Yes — every connector pair (the male tab and the female socket) is generated from one shared definition using real solid geometry, with a small configurable clearance (default 0.2 mm) built in, so they fit snugly without needing sanding or manual adjustment.
2.2
What connector types are available?
Rectangular key (a simple straight tab and socket), Pin & socket (a round peg), and Dovetail (a locking, wedge-shaped joint that resists pulling apart). You can mix types across a model, though placing very different connector types extremely close together on the same seam can occasionally leave a rough edge — spacing them out a bit avoids that.
2.3
Can I adjust the size, depth, or clearance of a connector?
Yes — click any placed connector in a part's preview to edit its type, size, depth, and clearance individually, or set the defaults before placing new ones.
2.4
A connector didn't place where I clicked, or got rejected — why?
PrintSlice checks that a connector is actually printable before placing it — it'll reject a spot if the connector would be too big for the part, deep enough to poke through the other side, or the surface there is too thin. Try a nearby spot with flatter, thicker material, or reduce the connector's size/depth.
If a connector places but comes out visibly wrong (a rounded or tapered surface not fully cut, for example), we'd genuinely like to see it — share the STL file and what went wrong in our Community or via the contact page and we'll dig into it.
2.5
Placing a connector is really slow, or says it's "taking too long"
This is almost always down to how detailed the model is — the "Triangles" count shown after loading a file is a good indicator. A model with hundreds of thousands of triangles can take a lot longer to compute a connector than one with a few thousand, since PrintSlice works directly with the real geometry at that spot.
Above 50,000 triangles, PrintSlice offers a simplified copy to work on: you can preview it before you use it, and the file on your disk is never changed. Running the model through a mesh-simplification tool first (e.g. Blender's Decimate modifier) works too — often with no visible difference in the printed part.